As a group, we sort of lament how there really aren’t that many of these games being made anymore, especially in the states. We are all huge fans of the classic, turn based RPGs at the studio. Speaking of: Battle Chasers plays very differently from Darksiders. But I do think the two meet somewhere in the middle. There’s a range though-I think BC is more light hearted ‘Adventure Fantasy’ whereas Darksiders is a little more ‘Fantasy Horror’. I have certain esthetics I lean toward, certain archetypes and themes. Is this one property influencing another, or just a reflection of your interests? It seems like Battle Chasers and Darksiders have a lot in common. It doesn’t make a lot of sense from a lore standpoint, but was necessary to make the game fun. For instance, Bretto has healing abilities which he didn’t have in the comics, Garrison uses different swords, Gully gets upgrades to her legendary gauntlets. The most notable changes were made for gameplay reasons. Partially to make them animation friendly, make sure they read well on screen when the camera is zoomed out, etc. The heroes from the books are all playable in Nightwar, and some have had small updates made to their overall design. What has changed the most from the comic to the game? This 3 issue arc will be a lot more focused, even self-contained. I had only a vague idea of where the story was going to go, but I figured I could take my sweet time getting there. Back in the day I just shot from the hip and rolled with whatever I felt like drawing that week, that month. Working in games has helped me structure my process a bit. You’ve said that you’re planning to continue the Battle Chasers comics, will the new ones pick up right where issue 9 dropped off, or are you planning to approach things differently after so much time? Our amazing support from Kickstarter backers, and positive word of mouth from people that have tried the beta helped me get over it though. To the point that I was resistant at first to the idea of making Nightwar a Battle Chasers game vs. Are you concerned that the property might not resonate as well it did in 1998-2001? It’s been 16 years since your last issue of the Battle Chasers comic, which only spanned 9 issues. Joe Madureira, CEO & Creative Director, Airship Studios
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